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Handbook: Training

Plan sessions and position targets, collect match minutes, and wait for the training runs—then review development in the reports.

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Sessions (tab “Sessions”)

In the Sessions tab you plan the next 14 days.

Each day starts with a day mode (rest, charity, or closed doors), then you set outfield focus, goalkeeper drill and intensity. Sundays are always rest days.

Quick summary

Training does not apply instantly. It is processed in training runs (twice per week).

Normal training needs enough league minutes since the last run (threshold: 100 minutes).

Rest days and empty days help the squad recover — the exact impact is something to discover in play.

Outfield players and goalkeepers train in parallel: you set both separately for the same day.

Intensity changes how demanding a session is — higher intensity can help more, but also costs more freshness.

At higher training-ground levels you can also use individual training and behind-closed-doors sessions.

Requirements & training ground

To save sessions and have them processed, you need a training ground (at least level 1).

Higher levels unlock more focuses and extras.

Overview by level:

LevelAvailable training focusesIndividual training enabledTraining camps enabledBehind closed doors available
1Offensive, Defense, GoalkeepingNoNoNo
2Mental, Defense, Offensive, GoalkeepingNoNoNo
3Mental, Defense, Technique, Offensive, GoalkeepingNoNoNo
4Mental, Defense, Technique, Offensive, GoalkeepingYesNoNo
5Mental, Defense, Technique, Offensive, Goalkeeping, charityYesNoNo
6Mental, Defense, Technique, Offensive, Goalkeeping, charityYesYesNo
7Mental, Defense, Technique, Offensive, Goalkeeping, charityYesYesYes

What you set per day

• Rest day: applies to everyone (outfield and GK) — no skill training that day.

• Charity Drill: earns money instead of skill training.

• Behind closed doors: more intense training without an audience — with fan-side drawbacks.

• Outfield: a focus such as Mental, Attack, Defense or Technique — the theme of the field session.

• Goalkeepers: their own drill (e.g. basics, build-up, reflexes).

• Intensity: light, medium or high.

Exactly which skills rise how much is part of discovery: try setups and read the reports.

Planning rules

• Sundays are locked (rest day).

• Past days and today are locked — you only edit future days.

• Stacking the same focus repeatedly in a run becomes less effective over time.

• Save after changes so the plan applies to the next run.

Individual training

From the matching training-ground level, you can pick exactly one player per day for individual training.

It applies even without the minute threshold — useful for low-minute players.

It also runs on charity days. Pure rest-only runs do not process individual training.

Behind closed doors

When unlocked, you can schedule regular training days behind closed doors.

Training can become more effective, but fans react poorly.

Cannot be combined with rest days or charity sessions.

Charity Drill

You can schedule Charity Drill multiple times in one run.

It pays money by league level (see table) — but no skill development and no training events.

Individual training still works on charity days.

Multiple charity sessions in one run are merged into a single finance transaction.

League levelMoney per session
1€53,748
2€44,790
3€37,325
4€31,104
5€25,920
6€21,600
7€18,000
8€15,000
9€12,000

Players (tab “Players”)

Here you choose which field position a player trains for.

Without a custom choice, the current best position is used. Goalkeepers stay goalkeepers and cannot pick a field position.

The position target steers where development tends to go — together with the daily focus.

Training Camps

Choose a camp, take players along, and prepare targeted development.

You pick camp, players, duration and intensity, then distribute focus points.

Camps boost selected skills, but also affect freshness, morale and injury risk.

Flow

Camp → players → duration & intensity → focus points → summary → booking.

The forecast at the top updates with every choice.

Effects

Longer and harder camps can help more — and cost more (freshness, risk, budget).

Players in camp are blocked for training, lineup, transfer/loan market and agent actions.

Plan camps carefully, especially before important matches.

How training works

Training is processed automatically in training runs. The key ideas are timing, match minutes, and your plan.

Training runs: twice per week

There are two training runs per week: Thursday and Sunday.

Each run processes the last three days:

• Thursday run: Mon–Wed

• Sunday run: Thu–Sat

Sunday is always a rest day.

Match minutes & physical

Normal training applies only to players with at least 100 league minutes since the last run.

Minutes reset after every run — you need to earn them again before the next one.

Physical development mainly comes from match time, not from the outfield focus you pick.

Individual training ignores the minute threshold.

Development principles

Focus and position target set the direction — not every session helps every role equally.

Younger players usually gain more from normal training than older ones.

Skills do not grow beyond a player's potential.

Exact values and randomness are for you to discover through reports.

Youth mentors

In youth development, a mentor can support progress.

Position fit and experience matter most — not every mentor/talent pair works equally well.

Random events

A random event can occur in a training run.

If it succeeds, you can pick an extra drill for that player in the report.

What a run does

A run evaluates your planned days, writes development reports, then resets minute counters.

New reports also trigger a Newscenter notice.

Development reports (tab “Development reports”)

After a training run, this tab shows skill changes, possible level-ups, and (if applicable) random-event results.

You can play reports step by step or skip through them.

Where do boosts come from?

Reports can contain different sources:

• Normal training (outfield and goalkeeper sessions)

• Individual training

• Random event (if you pick an extra drill)

• Youth training (if available)

Level-ups & positions

If a player makes enough progress, their level can increase.

This can also recalculate their best position — independently of the training target.

History (tab “History”)

History shows which days have already been processed and which are still pending.

You can also see when a day was processed.

Status (planned / waiting / done)

• Planned: in the future, waiting for the next run.

• Waiting: in the past, but not processed yet.

• Done: processed in the last run.