Sessions (tab “Sessions”)
In the “Sessions” tab you set your training plan for the next 14 days.
You pick one focus per training day. Sundays are fixed as a rest day (recovery).
Quick summary
Training does not apply instantly. It is processed in training runs (2× per week).
Players only receive normal training effects if they have at least 100 minutes in league matches (since the last run).
On days without a planned session and on Sundays, your whole squad gets +2 morale and +2 freshness per day (each capped at 99).
From training ground level 4 onward, you can enable individual training for exactly one player (extra boosts, independent of minutes).
Requirements & training ground
To save sessions and have them processed, you need a training ground (at least level 1).
Higher levels unlock more focuses and extras.
Overview by level:
| Level | Available training focuses | Individual training enabled | Training camps enabled | Closed sessions available |
|---|
| 1 | Offensive, Defense, Goalkeeping | No | No | No |
| 2 | Mental, Defense, Offensive, Goalkeeping | No | No | No |
| 3 | Mental, Defense, Technique, Offensive, Goalkeeping | No | No | No |
| 4 | Mental, Defense, Technique, Offensive, Goalkeeping | Yes | No | No |
| 5 | Mental, Defense, Technique, Offensive, Goalkeeping | Yes | No | No |
| 6 | Mental, Defense, Technique, Offensive, Goalkeeping | Yes | Yes | No |
| 7 | Mental, Defense, Technique, Offensive, Goalkeeping | Yes | Yes | Yes |
Which training focuses exist?
Available focuses depend on your training ground. Typical focuses include:
• Offensive
• Defense
• Mental (at higher levels)
• Technique (at higher levels)
• Goalkeeping (only affects goalkeepers)
What a focus trains in detail:
| Focus | Trains skills |
|---|
| Offensive | Crossing, Finishing, Long shots, Instinct |
| Defense | Interceptions, Positioning, Marking, Fair tackles |
| Technique | Dribbling, Short passing, Long passing, Ball control |
| Mental | Leadership, Composure, Aggression, Flair, Teamwork |
| Goalkeeping | Diving, Handling, Reflexes, GK positioning |
Planning rules (important)
• Sundays are locked (rest day).
• Past days and today are locked—you can only edit future days.
• You can intentionally leave days empty (no focus)—then nothing is trained on that day, but your squad gets +2 morale and +2 freshness.
• Save after changes so your plan applies to the next training run.
Individual training (from training ground level 4)
Individual training is an additional boost for exactly one selected player in the sessions tab.
It applies even if the player did not reach 100 minutes—useful for players with low match time.
It boosts role-appropriate skills and also improves physical aspects.
Charity Drill
You can schedule Charity Drill multiple times within the same training run.
Each Charity Drill session grants fixed money based on league level (see table).
Important: Charity Drill has no training effects at all (no skill boosts, no level-ups, no training events).
If multiple Charity Drill sessions are processed in one run, their income is merged into one finance transaction. The transaction description includes the number of Charity Drills.
| League level | Money per session |
|---|
| 1 | €53,748 |
| 2 | €44,790 |
| 3 | €37,325 |
| 4 | €31,104 |
| 5 | €25,920 |
| 6 | €21,600 |
| 7 | €18,000 |
| 8 | €15,000 |
| 9 | €12,000 |
Training Camps
Choose a training camp, take players with you, and prepare targeted development.
Training camps guide you through camp selection, player selection, duration, intensity, focus points, and a final booking summary.
They are useful for targeted skill development, but they can also affect freshness, morale, and injury risk.
Overview
The training camp flow consists of multiple steps. First choose a camp, then select players, set duration and intensity, and distribute available focus points.
At the end you get a summary with all important effects before booking the camp.
Forecast
The forecast at the top shows the expected impact of your current selection.
It changes based on camp, duration, intensity, and other settings.
| Display | Meaning |
|---|
| Costs | Shows the training camp cost |
| Focus points | Shows how many focus points are available or already assigned |
| Freshness | Shows the expected freshness change |
| Morale | Shows the expected morale change |
| Injury risk | Shows the additional risk caused by the camp |
Camp
In the first step you choose the training camp.
Each camp has its own focus and fits different training goals. Selecting a camp updates the forecast and sets the training focus.
| Camp | Category | Meaning |
|---|
| Copacabana, Brazil | Technique | Useful for technical focuses |
| Valais Alps, Switzerland | Physical | Useful for physical focuses |
| Rome, Italy | Defense | Useful for defensive focuses |
| Patagonia, Argentina | Mental | Useful for mental focuses |
| Manchester, England | Offense | Useful for offensive focuses |
| Queenstown, New Zealand | Goalkeeping | Useful for goalkeeper focuses |
Players
In the second step you select which players should attend the training camp.
At least 20 eligible players must remain available before a camp can be booked.
Players in a training camp are blocked for training, individual training, lineup, transfer market, loan market, and agent actions.
| Display | Meaning |
|---|
| Available | Shows how many players are currently available |
| Squad limit | Shows how many players can be selected for the camp |
| Player search | Lets you search for specific players |
| Player list | Shows selectable players with position, level, and age |
Duration & Intensity
In the third step you set how long the camp lasts and how intense training should be.
Longer and more intense camps can have stronger effects, but freshness loss and injury risk can also rise.
| Setting | Options |
|---|
| Duration | 1 day, 3 days, 7 days |
| Intensity | Light, Focused, Hard |
| Effect | Meaning |
|---|
| Focus points | Defines how many points you can distribute |
| Freshness | Can decrease depending on duration and intensity |
| Morale | Can be affected by the camp |
| Injury risk | Higher load can increase risk |
Focus Points
In the fourth step you distribute the available focus points.
Focus points define which skills receive targeted training. More points on a skill mean stronger training for that skill.
| Display | Meaning |
|---|
| Available focus points | Shows how many points are still available |
| Skills | Shows selectable training areas |
| Plus / minus | Increases or decreases assigned focus points |
| Single value | Shows how many points are assigned to a skill |
Summary
The final step summarizes your camp, selected players, duration, intensity, focus points, costs, and expected effects.
Use it as the final check before booking.
Booking
You can book the camp once all requirements are met.
If information is missing, for example players or focus points, the booking button stays unavailable.
Effects
A training camp can improve targeted skills, reduce freshness, affect morale, increase injury risk, and temporarily block some player actions.
Plan camps deliberately, especially before important matches or transfer decisions.
How training works (runs, minutes, events)
Training is processed automatically in training runs. The key concepts are the run schedule, the minute threshold, and who is eligible.
Training runs: 2× per week
There are two training runs per week: Thursday and Sunday.
Each run processes the last 3 days:
• Thursday run: processes Mon–Wed
• Sunday run: processes Thu–Sat
Sunday is always a rest day: no training, but +2 morale and +2 freshness for the squad.
Minimum minutes & reset
Normal training applies only to players with at least 100 league minutes.
Important: those minutes are reset after every training run. That means you need to earn them again before the next run.
Individual training is independent of this.
Youth mentors: how the bonus is calculated
The youth mentor bonus depends only on position match and the mentor's experience.
Mentor strength/level does not matter for this bonus.
Perfect position matches are: same position, or LV↔RV, LM↔RM, LA↔RA.
Age: why do older players improve less?
Normal training is aimed at younger players. From around age 32, normal training effects are effectively close to zero.
If you want to push an older player, individual training is the more reliable option.
Random events
A random event can occur per training run. Candidates are players with at least 100 league minutes.
If the event succeeds, you can choose an extra drill in the report (a skill boost for that player).
What happens in the background during a training run?
At the end of each training run, the game automatically does roughly the following in the background:
• Loads the last 3 training days per club and processes the chosen focuses.
• Applies skill changes (including potential level-up and best-position recalculation).
• On Sundays and on days without a planned session, grants a flat +2 morale and +2 freshness to all players of the club.
• Writes report entries and marks those days as completed.
• May generate a random event and store it in the report.
• Sends a Newscenter notification when new reports are available.
• Resets the league-minute counter afterwards (so the next run starts from zero).
History (tab “History”)
History shows which days have already been processed and which are still pending.
You can also see when a day was processed.
Status (planned / waiting / done)
• Planned: in the future, waiting for the next run.
• Waiting: in the past, but not processed yet (will be handled in the next run).
• Done: processed in the last run.